User

The primary user is anyone visiting a library who wants to discover books quickly, visually, and effortlessly. This includes: Students. Researchers. Avid readers. Curious visitors. People with limited experience searching for books or using traditional catalogs.

Interaction Possibilities:

The application allows users to explore a physical library through augmented reality, offering an intuitive, visual, and personalized experience. Its objective is to facilitate book discovery without the need for handling, while improving user autonomy within the space.

  • AR Space Exploration
Scan shelves for instant visual data, section markers, and floating book info.
  • Smart Book Scanning
Scan covers to see reviews, availability, and recommendations without moving books.
  • Taste Personalization
Input favorite genres and authors for highly relevant, tailored suggestions.
  • Guest Mode
Full app exploration with no registration, no history, and total privacy.

Design System

A detailed view of the application's visual foundations. It includes the definition of the color palette, typography hierarchy, iconography, and the anatomy of reusable interactive components, all designed under standards of accessibility and visual clarity.

Documentation

Heuristic Evaluation

Context of use

Physical Space: Inside a library or bookstore featuring AR-compatible signage. Digital Mode: Mobile application or tablet equipped with a camera and internet connection. Situation: The user points their device at a bookshelf, and the app displays information about the books (author, genre, reviews, and tips, based on their tastes). Interaction: It can be used without registration, or users can create a profile to save preferences and receive personalized suggestions.

User

The primary user is anyone visiting a library who wants to discover books quickly, visually, and effortlessly. This includes: Students. Researchers. Avid readers. Curious visitors. People with limited experience searching for books or using traditional catalogs.

Diseño de interfaz de la pantalla de bienvenida de BookAR con logotipo, ilustración de libros y botones de acceso.
Boceto a mano en papel cuadriculado que muestra el wireframe de baja fidelidad para la pantalla de bienvenida de BookAR con anotaciones de flujo.

Interaction Possibilities:

The application allows users to explore a physical library through augmented reality, offering an intuitive, visual, and personalized experience. Its objective is to facilitate book discovery without the need for handling, while improving user autonomy within the space.

  • AR Space Exploration
Scan shelves for instant visual data, section markers, and floating book info.
  • Smart Book Scanning
Scan covers to see reviews, availability, and recommendations without moving books.
  • Taste Personalization
Input favorite genres and authors for highly relevant, tailored suggestions.
  • Guest Mode
Full app exploration with no registration, no history, and total privacy.
Maqueta de alta fidelidad de BookAR que muestra la función de realidad aumentada escaneando libros en una estantería real.
Diseño de interfaz de la pantalla de escaneo de BookAR con una tarjeta flotante de información de libro sobre fondo transparente.
Maqueta de BookAR que muestra la función de navegación con realidad aumentada, identificando diferentes secciones en el interior de una biblioteca.
Bocetos a mano en papel cuadriculado que muestran los wireframes iniciales de baja fidelidad para las pantallas principales de BookAR.
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